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UI Designer (World of Warships, PC)

Game Companies 🇨🇾 Nicosia, Nicosia Muncipality, Cyprus

Full-time

Design and maintain complex, scalable game UI systems, interaction patterns, information architecture, reusable components, and implementation documentation. Analyze player feedback and usability data, improve clarity and accessibility, address design risks, mentor designers, and align solutions with product, technical, and artistic stakeholders.

Responsibilities

  • Design and maintain complex, scalable game UI systems, interaction patterns, information architecture, reusable components, and implementation documentation. Analyze player feedback and usability data, improve clarity and accessibility, address design risks, mentor designers, and align solutions with product, technical, and artistic stakeholders.

Requirements

  • Candidates need at least two years of experience designing intuitive interfaces for games or interactive products, with strong UX, interaction design, information architecture, and player behavior knowledge. They should be able to use research and analytics to guide decisions, influence cross-functional discussions, mentor designers, communicate effectively, and have upper-intermediate (B2) or higher English proficiency.

Benefits

  • Annual Leave
  • Personal Days
  • Birthday Leave
  • Marriage Leave
  • Compassionate Leave
  • Sick Leave
  • Maternity Leave
  • Career Development Opportunities
  • Education Opportunities
  • English Language Courses
  • Private Health Care
  • Mental Well-Being Program
  • Onsite Gym and Spa
  • Free Parking
  • Free Drinks
  • Employee Discounts
  • Personal Gaming Account
  • Subsidized Onsite Canteen
  • Company Events
  • Social Clubs
  • Seniority Awards
  • Referral Program
  • Relocation and Immigration Support

Key Skills

UI design Interaction design Information architecture Component library creation Usability testing Player feedback analysis Accessibility design Design documentation Mentoring designers Cross‑functional alignment Figma Adobe XD Sketch Prototyping Data‑driven decision making Agile methodology Communication English proficiency (B2+) Game UI patterns Visual hierarchy

About Game Companies

GC is a site where you can discover game companies and what games they made throughout the years. We want to support the global gaming industry and its players by showing the world who they are and from where their favourite games comes from. From indie to triple-A studios everyone has a story to tell. And that is where you come in. We are on a mission to do more than just be a colourful site with flashy data. Everything that you will do in GC, we want it to belong to you and instill a sense of purpose. This site is for gamedevs and anyone interested in learning more about the global games industry and the rich history of games. It is time to acknowledge its players across the world and tell their story.

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