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Design end-to-end player journeys, flows, prototypes, and interaction models for Rainbow Six Siege, translating complex game systems into intuitive and accessible experiences. Collaborate with cross-functional teams, use research and analytics to guide decisions, evolve UX standards, and mentor designers while presenting solutions to stakeholders.
Responsibilities
- Design end-to-end player journeys, flows, prototypes, and interaction models for Rainbow Six Siege, translating complex game systems into intuitive and accessible experiences. Collaborate with cross-functional teams, use research and analytics to guide decisions, evolve UX standards, and mentor designers while presenting solutions to stakeholders.
Requirements
- Requires 6+ years of professional UX design experience, including gaming, in-game UX, and complex digital or multiplayer products, supported by a strong portfolio showing end-to-end design and measurable impact. Candidates should be proficient with tools such as Figma or Adobe Creative Suite and demonstrate strong usability, accessibility, communication, collaboration, and stakeholder-management skills.
Benefits
- Private Health Insurance
- Fitness Subsidies
- Employee Mental Health Assistance
- Meal Vouchers
- Free Coffee
- Free Fruit
- Daily Breakfast
Key Skills
About Game Companies
GC is a site where you can discover game companies and what games they made throughout the years. We want to support the global gaming industry and its players by showing the world who they are and from where their favourite games comes from. From indie to triple-A studios everyone has a story to tell. And that is where you come in. We are on a mission to do more than just be a colourful site with flashy data. Everything that you will do in GC, we want it to belong to you and instill a sense of purpose. This site is for gamedevs and anyone interested in learning more about the global games industry and the rich history of games. It is time to acknowledge its players across the world and tell their story.
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