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Lead UX Designer - Star Trek Fleet Command
Game Companies đȘđž Barcelona, Catalonia, Spain
Set the UX vision and design standards for Star Trek Fleet Command, and create intuitive player experiences for complex game systems using sketches, wireframes, flows, and interactive prototypes. Collaborate with product, game design, and art teams, use feedback and data to improve designs, and support team development and consistent UX quality.
Responsibilities
- Set the UX vision and design standards for Star Trek Fleet Command, and create intuitive player experiences for complex game systems using sketches, wireframes, flows, and interactive prototypes. Collaborate with product, game design, and art teams, use feedback and data to improve designs, and support team development and consistent UX quality.
Requirements
- Candidates should have a proven leadership record in game UX and extensive experience designing complex systems for live-service free-to-play games; 4X or strategy game experience is strongly preferred. They should also bring mentorship and performance-management skills, creative problem-solving, knowledge of game development pipelines and technical constraints, and a collaborative, player-focused approach.
Key Skills
About Game Companies
GC is a site where you can discover game companies and what games they made throughout the years. We want to support the global gaming industry and its players by showing the world who they are and from where their favourite games comes from. From indie to triple-A studios everyone has a story to tell. And that is where you come in. We are on a mission to do more than just be a colourful site with flashy data. Everything that you will do in GC, we want it to belong to you and instill a sense of purpose. This site is for gamedevs and anyone interested in learning more about the global games industry and the rich history of games. It is time to acknowledge its players across the world and tell their story.
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