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[OmniCraft Labs] UI/UX Designer (5년 이상)

Omnicraft LabsSouth Korea, Seoul

Onsite Full-time

Design and implement intuitive game UI/UX, including HUD, menus, inventory, and growth systems. Collaborate with art and programming teams to manage UI quality and improve usability through testing.

Responsibilities

  • Plan and design overall game UI including HUD, menus, inventory, progression, and settings
  • Develop wireframes and flow charts to outline screen structures and gameplay flow
  • Conduct usability testing and iterate on UX based on feedback
  • Write UI functional specifications and coordinate with art and programming teams to ensure quality

Requirements

  • Design intuitive UI/UX that aligns with game flow and is easily understood by players
  • Analyze user pain points during gameplay and continuously improve the UX
  • Collaborate with planners, programmers, and artists to create feasible UI implementations
  • Create UI specifications and work closely with development teams

Key Skills

UI/UX design Wireframing Flowchart creation Usability testing User research Prototyping Interaction design Unreal Engine 5 Unreal Engine UMG Common UI (Unreal) Figma Adobe Photoshop Collaboration with art and programming Game design documentation Analytical thinking Cross‑functional communication Problem solving Attention to detail Knowledge of action RPG and open‑world genres User‑centered design methodology

About Omnicraft Labs

Omnicraft Labs is a game development studio committed to creating a better world through games. We go beyond simple entertainment to deliver unforgettable experiences that resonate with players.

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