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Senior UX Designer (Space Engineers Franchise)

Keen Software House 🇦🇹 Austria

Full-time Senior

Take ownership of the UX for Space Engineers and Space Engineers 2, translating complex sandbox mechanics into intuitive player experiences. Collaborate with cross-functional teams to identify friction and establish consistent UX principles and design systems.

Responsibilities

  • Take ownership of the UX for Space Engineers and Space Engineers 2, translating complex sandbox mechanics into intuitive player experiences. Collaborate with cross-functional teams to identify friction and establish consistent UX principles and design systems.

Requirements

  • Requires 5+ years of professional UX experience in the video game industry with a strong portfolio of shipped titles. Candidates should be versatile, possessing skills in UI/visual design or technical prototyping alongside core UX expertise.

Benefits

  • 25 Days Of Annual Leave
  • Flexible Sick Leave
  • Modern Offices
  • Quiet Focus Zones
  • Garden
  • Quality Equipment
  • Bike Storage
  • Gym And Shower
  • Fully Stocked Kitchen
  • Lunches Prepared By Private Chefs
  • Team Breakfasts
  • Workshops
  • Team Building Events

Key Skills

User experience (UX) design User interface (UI) design Game UI/UX Technical prototyping Wireframing Interaction design Design systems User testing Usability analysis Cross‑functional collaboration Agile development Visual design Problem solving Communication Creative thinking Understanding of sandbox game mechanics Documentation Iterative design Feedback incorporation Mentoring junior designers

About Keen Software House

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0. Keen Software House has two areas of interest: - independent game development: Space Engineers, Medieval Engineers, VRAGE engine OUR MISSION: We want to create games tha

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