Make sure your resume makes it through AI screening. Most resumes get filtered by AI before a human sees them.

Senior UX Designer (Space Engineers Franchise)
Keen Software House đ¨đż Prague, Prague, Czechia
Take ownership of UX across the Space Engineers franchise by identifying usability problems and designing intuitive player experiences for complex systems. Collaborate closely with cross-functional teams including Game Design, Engineering, and Art to translate mechanics into clear, functional interfaces from concept to implementation.
Responsibilities
- Take ownership of UX across the Space Engineers franchise by identifying usability problems and designing intuitive player experiences for complex systems. Collaborate closely with cross-functional teams including Game Design, Engineering, and Art to translate mechanics into clear, functional interfaces from concept to implementation.
Requirements
- Requires 5+ years of professional UX design experience in the video game industry with a strong portfolio demonstrating problem definition and prototyping skills. Candidates must possess a hands-on approach, proficiency in tools like Figma, and the ability to balance complex game mechanics with intuitive usability.
Benefits
- Annual leave
- Flexible sick leave
- Modern office space
- Quiet focus zones
- Bike storage
- Gym and shower
- Fully stocked kitchen
- Chef-prepared lunches
- Team breakfasts
- Workshops
- Team building events
Key Skills
About Keen Software House
Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0. Keen Software House has two areas of interest: - independent game development: Space Engineers, Medieval Engineers, VRAGE engine OUR MISSION: We want to create games tha
BEFORE YOU APPLY
Make sure your resume makes it through AI screening Most resumes get filtered by AI before a human sees them.
Drag your resume here
or click to upload
(PDF only, max 20MB)
Upload your resume
Never miss similar opportunities đ
Get notified when new UI/UX Design jobs that match your preferences become available. Set up personalized job alerts to stay ahead of the competition.