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Senior UX Designer (Space Engineers Franchise)

Keen Software House 🇨🇿 Prague, Prague, Czechia

Full-time Senior

Take ownership of UX across the Space Engineers franchise by identifying usability problems and designing intuitive player experiences for complex systems. Collaborate closely with cross-functional teams including Game Design, Engineering, and Art to translate mechanics into clear, functional interfaces from concept to implementation.

Responsibilities

  • Take ownership of UX across the Space Engineers franchise by identifying usability problems and designing intuitive player experiences for complex systems. Collaborate closely with cross-functional teams including Game Design, Engineering, and Art to translate mechanics into clear, functional interfaces from concept to implementation.

Requirements

  • Requires 5+ years of professional UX design experience in the video game industry with a strong portfolio demonstrating problem definition and prototyping skills. Candidates must possess a hands-on approach, proficiency in tools like Figma, and the ability to balance complex game mechanics with intuitive usability.

Benefits

  • Annual leave
  • Flexible sick leave
  • Modern office space
  • Quiet focus zones
  • Bike storage
  • Gym and shower
  • Fully stocked kitchen
  • Chef-prepared lunches
  • Team breakfasts
  • Workshops
  • Team building events

Key Skills

Figma User experience design Usability problem identification Prototyping Wireframing Interaction design Cross‑functional teamwork Game design collaboration Engineering collaboration Art collaboration User‑centered design Complex systems simplification HUD design Player flow mapping Portfolio with UX case studies Communication skills Problem‑solving Agile methodology Design thinking

About Keen Software House

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0. Keen Software House has two areas of interest: - independent game development: Space Engineers, Medieval Engineers, VRAGE engine OUR MISSION: We want to create games tha

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