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Senior UX Designer (Space Engineers Franchise)

Kswh 🇨🇿 Prague, Prague, Czechia

Full-time Senior

Define, maintain, and evolve the visual brand identity of the Space Engineers franchise across all marketing channels. Create high-quality promotional artwork, including key visuals, store assets, and social media graphics, while collaborating with production teams to ensure visual consistency.

Responsibilities

  • Define, maintain, and evolve the visual brand identity of the Space Engineers franchise across all marketing channels. Create high-quality promotional artwork, including key visuals, store assets, and social media graphics, while collaborating with production teams to ensure visual consistency.

Requirements

  • Requires 6+ years of professional experience in marketing art or graphic design within the video game industry. Candidates must possess a strong portfolio, proficiency in Adobe Creative Suite, and experience with 3D tools or game engines.

Benefits

  • 25 days of annual leave
  • Flexible sick leave
  • Modern offices
  • Quiet focus zones
  • Garden
  • Bike storage
  • Gym and shower
  • Fully stocked kitchen
  • Private chef prepared lunches
  • Team breakfasts
  • Workshops
  • Team building events

Key Skills

Adobe Creative Suite Photoshop Illustrator InDesign 3D modeling tools Game engine experience Visual brand identity Promotional artwork creation Key visual design Store asset design Social media graphics Cross‑functional collaboration Typography Color theory Layout design Creative concept development Attention to detail Portfolio development Communication skills Problem solving

About Kswh

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0. Keen Software House has two areas of interest: - independent game development: Space Engineers, Medieval Engineers, VRAGE engine OUR MISSION: We want to create games tha

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