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Deliver high-quality UI content and assets by translating UX flows and wireframes into functional in-game UI using Unreal Engine. Collaborate with cross-disciplinary teams to implement, optimize, and refine UI features based on playtests and user feedback.
Responsibilities
- Deliver high-quality UI content and assets by translating UX flows and wireframes into functional in-game UI using Unreal Engine. Collaborate with cross-disciplinary teams to implement, optimize, and refine UI features based on playtests and user feedback.
Requirements
- Requires 3+ years of experience in UI or Technical UI design for games with strong proficiency in Unreal Engine UMG, Blueprints, and UI materials. Candidates must possess a solid understanding of UX principles, accessibility best practices, and the ability to work collaboratively in a production environment.
Benefits
- Private medical healthcare
- Dental treatment
- MultiSport card
- Free library
- Language classes
- Fresh fruit
- Snacks and beverages
- Flexible working hours
- Virtual health and mental wellbeing sessions
Key Skills
About People Can Fly
People Can Fly is a global video game development company operating in Poland, the UK and North America. We are one of the leading Unreal Engine studios in the industry. Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004). People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now. We are currently working on several exciting projects: Maverick (Gears of War: E-Day) with Microsoft; Echo with Krafton; Delta with Sony; Lost Rift (previously Victoria), which we’re growing in the self-publishing model; two projects in VR technology – Green Hell VR and TRACKED: Sho
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