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"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."

— Antoine de Saint-Exupéry

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Technical UI/UX Designer

People Can Fly 🇵🇱 Warsaw, Masovian Voivodeship, Poland

Full-time

You will deliver high-quality UI assets and translate UX flows into functional in-game interfaces using Unreal Engine 4. Additionally, you will collaborate with cross-disciplinary teams to improve UI features based on playtests and user feedback.

Responsibilities

  • You will deliver high-quality UI assets and translate UX flows into functional in-game interfaces using Unreal Engine 4. Additionally, you will collaborate with cross-disciplinary teams to improve UI features based on playtests and user feedback.

Requirements

  • The role requires approximately 3 years of UI/UX experience and a strong understanding of game design fundamentals and UX principles. Proficiency in tools like Figma or Photoshop and technical knowledge of UE4 implementation are essential.

Benefits

  • Private medical healthcare
  • Dental treatment
  • MultiSport card
  • Free library
  • Language classes
  • Fresh fruit
  • Flexible working hours
  • Virtual health and mental wellbeing sessions

Key Skills

UI/UX design Unreal Engine 4 Figma Photoshop Game design fundamentals UX principles Cross-disciplinary collaboration

About People Can Fly

People Can Fly is a global video game development company operating in Poland, the UK and North America. We are one of the leading Unreal Engine studios in the industry. Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004). People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now. We are currently working on several exciting projects: Maverick (Gears of War: E-Day) with Microsoft; Echo with Krafton; Delta with Sony; Lost Rift (previously Victoria), which we’re growing in the self-publishing model; two projects in VR technology – Green Hell VR and TRACKED: Sho

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