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UX Designer (Unannounced Game)

Paradox Interactive 🇸🇪 Stockholm, Stockholm County, Sweden

Onsite Full-time Mid-level

You will design and implement player interfaces by creating wireframes, mockups, and prototypes while collaborating with cross-functional teams. You will work directly in the UI pipeline to ensure high-quality, polished, and functional player experiences for an unannounced game.

Responsibilities

  • Create wireframes, mockups, and prototypes of new interfaces
  • Evaluate and iterate on existing interfaces
  • Collaborate closely with game designers, UI artists, sound designers, and programmers
  • Work directly in the UI pipeline to help bring designs to life
  • Be adaptable and decisive, someone who is energized by seeing their work reach the masses

Requirements

  • 3+ years of experience in UX Design
  • Experience in the games industry is strongly preferred
  • Degree in UX, Interaction Design, or a related discipline is a plus
  • Fluency in English, both written and spoken
  • Strong skills in wireframing, prototyping, and interaction documentation
  • Proficient in Figma
  • Coding knowledge is required to be successful in this role
  • Experience with frontend markup or programming languages is required

Benefits

  • Part of a result-driven, high trust, and player-centric culture
  • Opportunity to work on a grand strategy game with a passionate community

Key Skills

UX Design Wireframing Prototyping Interaction documentation Figma Coding Frontend markup Programming languages Game development UI design User experience Agile Scrum Design Thinking User-Centered Design Cross-functional Collaboration Leadership Communication Mentoring

About Paradox Interactive

Triumph Studios is a games developer based in Delft, The Netherlands. Since 2017 Triumph is owned by Paradox Interactive. As the creators of the Age of Wonders® and Overlord® series our games involve conquering the world one way or another, hence our name. We work closely with our community to create the most magical world domination experiences. But we’re nice folks, really.

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