
The contractor will shape intuitive digital product experiences (Web & App) by applying research, wireframes, prototypes, and high-fidelity designs, while also conducting user research to inform feature planning and prioritization.
Responsibilities
- Contribute to a range of client-facing projects, collaborating with the Chief Creative Officer and team across digital product design, user research, and user experience
- Shape intuitive experiences by applying research, wireframes, prototypes, and high-fidelity designs that elevate functionality and user engagement
- Conduct qualitative and quantitative research to inform feature planning and prioritization
- Apply UX methodologies like journey mapping, user flows, and usability testing to define products beyond UI — ensuring seamless and strategic user experiences
Requirements
- 4–6 years of experience in product and visual design, with a strong focus on digital experiences across web and/or mobile
- Solid understanding of UX principles, including user research, usability testing, and translating insights into design decisions
- Demonstrated ability to own features or tracks of work with minimal oversight — from wireframes to high-fidelity execution
- Comfortable leading or contributing to discovery phases and helping define product direction in collaboration with strategy and engineering
- Proficiency in Figma and Adobe Creative Suite, with experience working in a Mac environment
Key Skills
About Rockstar
Founded by entrepreneur Eddie Phanichkul in 2014, the Rockstar Art & Science Education Advancement Foundation is a future 501(c)(3) nonprofit corporation based in San Diego, CA. Our immediate mission is to use music to educate underprivileged children. We’ll do this by creating hands-on experiences and performances for children to get them excited about music, and then ultimately science and arts and beyond. Our secondary mission is to create grant and scholarship programs designed to help youth and young adults afford tools for science, technology, art, and music, while offering low-cost or no-cost workshops designed to reinforce and educate youth and young adults on conceptual science, technology, art, and music.
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