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Lead UI/UX Designer, Unannounced Game | Irvine, CA
Blizzard Entertainment • Irvine, United States of America 🇺🇸
As a Lead UI/UX Designer, you will be responsible for building a world-class UI/UX team and crafting rules that set up the development team for success. You will also partner with user research teams to gather insights and create wireframes and mockups for game features.
Responsibilities
- Build a world-class UI/UX team; hire, train and mentor UI/UX designers
- Craft rules and establish structures that set up the development team for success in designing exceptional user interfaces throughout the life of the game
- Partner with user research teams to gather insights, identify pain points, and validate design decisions
- Create wireframes and mockups for all game features, with a focus on intuitive design choices
- Work closely with team members across art, audio, design, engineering, production, and sound to integrate user experience principles into all stages of game development
- Develop understanding and use the game engine and supporting tools to both build layouts and communicate functional requirements to engineering
- Regularly present work within your feature team to gather feedback toward refining the player experience
- Stay current with industry trends, emerging technologies, and best practices to drive innovation
Requirements
- 8+ years of experience in UI/UX design in the gaming or interaction design field
- Proven experience leading design teams
- Expert level understanding of hierarchy and layout design principles, UX process and usability design principles, color theory and visual design
- Proficiency in UX design tools (e.g., Figma, Miro, Photoshop), wireframing, prototyping, and user research methodologies
- Expertise in AAA game engines with a solid understanding of art implementation and integration workflows
- Demonstrable experience leading features and complex UI systems from concept through completion across multiple platforms with distinct inputs (PC and Mobile)
Key Skills
- UX design tools (e.g., Figma, Miro, Photoshop), wireframing, prototyping, and user research methodologies
- AAA game engines
- Art implementation and integration workflows
- Strong verbal and written communication skills
- Ability to conceptualize, pitch, and implement game concepts using various tools, technology, and visual language
- Strong documentation philosophies and strategies
Benefits
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
- 401(k) with Company match, tuition reimbursement, charitable donation matching
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
- Relocation assistance (if applicable)
About Blizzard Entertainment
Activision Blizzard, Inc. is one of the world’s largest interactive entertainment companies, with operations across North America, Europe, and Asia. We are home to some of the most beloved entertainment franchises including Call of Duty®, Skylanders®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™, and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! We’re proud to be recognized as one of FORTUNE’s "100 Best Companies To Work For®” for four consecutive years and have earned a spot on FORTUNE’s “Most Admired Companies,” and “Future 50” lists. Our 10,000+ global employees are some of the best and brightest talents across entertainment, media, and technology.
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