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"Good design is obvious. Great design is transparent."
โ Joe Sparano
Design engaging and immersive player experiences from concept to completion as a UX/UI designer for a global games services company.
Responsibilities
- Partner with Art Director, Content and Product Management, and UXR to design engaging and immersive player experiences from concept to completion
- Work with other designers and engineers to understand and determine UX goals for new and evolving gameplay features
- Independently design solutions: concepts, wireframes, and prototypes while iterating based on research, team feedback, and user feedback
- Create process flows, wireframes, and visual design mockups to conceptualize and communicate detailed interaction behaviors for mobile platforms
- Create UX flows that align with the Design Home brand's style
- Document and promote awareness of UX standards and push to improve UX design workflow processes
Requirements
- 5+ years of experience in UX/UI design for mobile games, including wireframing, prototyping, and usability standards
- Expertise with Figma and familiarity with Unity for implementing designs
- A proven track record of shipped products and experience collaborating across disciplines
Key Skills
- Unity engine
- Figma/Adobe Creative Suite/Adobe XD/Axure/Omnigraffle
Benefits
- The opportunity to join our growing business at an exciting time
- Dynamic and entrepreneurial culture
About Side
Side is a global games services company, providing technical and creative services to many of the largest developers and studios around the world.
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