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"Good design is obvious. Great design is transparent."
— Joe Sparano
Lead design for major product features, ensuring solutions are intuitive and visually appealing. Collaborate closely with product managers, engineers, and QA to ensure seamless implementation of designs.
Responsibilities
- Lead design for major product features, ensuring solutions are intuitive, visually appealing, and aligned with business goals
- Translate business and user requirements into elegant, functional designs for mobile and web
- Develop user flows, wireframes, prototypes, and UIs
- Collaborate closely with product managers, engineers, and QA to ensure seamless implementation of designs
- Conduct user research and usability testing to validate and improve designs
- Advocate for accessibility, inclusivity, and user-centered design across the product lifecycle
- Maintain and evolve the product’s design system for consistency and scalability
- Stay current with UI/UX trends, tools, and emerging technologies, applying them thoughtfully to the product
Requirements
- 7+ years of professional experience as a Product Designer or UX/UI Designer
- Proven success designing for both mobile (iOS/Android) and web platforms
- Expertise with design and prototyping tools such as Figma, Sketch, or Adobe XD
- Strong understanding of design systems, component libraries, and responsive design
- Experience conducting user research, usability testing, and translating insights into actionable design improvements
- Ability to create wireframes, prototypes, and high-fidelity mockups that communicate ideas clearly
- Strong grasp of user-centered design principles, accessibility standards, and UX best practices
- Excellent communication and presentation skills for working with both technical and non-technical stakeholders
- Strong written and spoken English skills (native or near-native fluency)
- Must be LATAM based, applicants from other countries will not be taken into consideration
Key Skills
- UI/UX design
- Design systems
- Component libraries
- Responsive design
- User research
- Usability testing
- Wireframing
- Prototyping
- High-fidelity mockups
- User-centered design principles
- Accessibility standards
- UX best practices
- Communication
- Presentation
- English language skills
Benefits
- Direct access to product leadership and coaching
- Meaningful work on a diverse, international project
- A team that values growth, trust, and quality above all
- Competitive salary
- PTO: 23 days + 5 days sick leave
- $50/month sports/wellness budget
- $200/year budget for an annual health-check
- $140/year learning budget
About Space Inch
Our story: 4 unlikely characters and a fun idea 🎮 Space Inch was started by an architect (the building kind), a criminal lawyer, a rock guitarist, and a non-profit exec. We weren’t gamers but we had an idea for a game and a desire to try something out of the ordinary. 🚀 We launched our first original game in 2013. Not long after we quit our day jobs. In the next 5 years, we produced 15 games, 40M installs, and one game was the most downloaded in the US for a month. 🤝 Now, we partner with a small number of corporate clients with whom we have deep, lasting relationships. What makes us different? 🥇 Our engineers determine our expertise, stack, and what we learn next. They define what we mean by “high quality.” 💪 Each engineer helps us decide who we are and what our commitments will be. 🏆 We only accept projects when the code base is part of our expertise. We don’t take on work if we are not going to perform extremely well.
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