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"Design is where science and art break even."
β Robin Mathew
Principal UX Designer
Bad Robot Games β’ Remote
Design an effective user interface for a multiplayer action game and research usability to enhance player experience. Collaborate with team members and drive external UI/UX development while ensuring quality delivery and mentoring the UI/UX team.
Responsibilities
- Design an effective user interface in a multiplayer action game
- Research usability to help define actionable steps in pursuing a great experience for our players
- Wireframe/Sketch/Prototype/Test/Implement your work into Unreal Engine 5 by connecting to existing Blueprints
- Coordinate and collaborate with key team members to achieve desired quality in an asynchronous environment and champion user-centered design
- Present and pitch designs to project team members, keeping the goal of delivering a great experience for our players at the forefront
- Drives external/outsourced UI/UX development and works with the internal team for implementation
- Fixes and identifies UI/UX-related bugs in partnership with the team, and ensures that UI/UX assets are performant and optimized
- Works with the Art Director, UI team and other creative leads to reinforce UI/UX direction for the game
- Playtests regularly and understands each facet of the game closely
- Maintains style guides, documentation, and other resources
- Mentors UI/UX team, helping them develop their skills and creativity. This involves providing constructive feedback
- Accountable for quality delivery, milestones for the project, and individual contributor tasks
Requirements
- 12+ years of experience in AAA game development as a UX/UI designer and at least one shipped multiplayer online game, preferably a shooter
- 3+ years of experience in Unreal - Slate, MVVM, UMG
- Experience in managing and working with outsource vendors for UI/UX
- Strong understanding of Unreal 5, Figma, Miro, and other tools needed for UI/UX art, etc.
- Ability to create AAA quality UI art assets (Icons, Animations, Fonts, etc) within the Adobe Suite and Figma from concept to completion and implementation
- Strong understanding of iconography and graphic design and how it relates to game design
- An interest and passion in creating a seamless, enjoyable user experience for players
- Experience in creating prototypes and wireframes to showcase flow and demonstrate player experience
- Highly collaborative within and beyond the art team, and is able to identify gaps in communication and process
- Experience mentoring UI/UX artists in their growth, communicating feedback, and advocating for their success
Key Skills
- Knowledge of accessibility features and how to solve for them within the context of the project
- Programming experience (C++, C#, etc.) is a plus
- Passionate about shooter games and communicating core shooter feedback
- Knowledge and passion for online multiplayer shooters, and the ability to translate that into amazing UX/UI experiences for our players
Benefits
- Up to 10% air travel for Studio/Team Offsites, Team/Studio Events, etc.
About Bad Robot Games
As the gaming arm of Bad Robot Productions (Lost, Cloverfield, Westworld, Star Wars), Bad Robot Games is passionate about telling stories and building worlds that can only be experienced through games. Our goal is to create gaming destinations across all platforms that are as fun to watch as they are to play. Through our two development teams (an in-house studio, and a creative co-development team who collaborates with external partners), Bad Robot Games drives a diverse slate which includes AAA and iii titles, as well as a mix of original projects and established IP. All our projects unite our games industry veterans, our film and TV colleagues, and our larger network of talent (writers, composers, sound designers, concept artists, and more), which uniquely allows us to blend artists, areas of expertise, and perspectives across industries to create truly innovative games. And because of this constant collaboration, weβre able to bring a novel, fully-integrated approach to cross-medi
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