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"The function of design is letting design function."
— Micha Commeren
The UX Designer will own and deliver complete UX for new features and player experiences, turning ideas into fully developed designs. They will work closely with product teams and artists to refine ideas and ensure alignment throughout development.
Responsibilities
- Own and deliver complete UX for new features and player experiences, turning ideas into fully developed designs that deliver on the experience targets of the product
- Build deep knowledge of the game to effectively step into the player’s shoes and ground your design decisions in real player perspectives and experiences
- Find relevant references and comps, deconstructing to uncover inspiration and common pitfalls
- Visualize ideas by producing a range of design deliverables that communicate your thinking and design intent. This includes sketches, low to medium fidelity wireframes, user flows, and interactive UX prototypes
- Identify weak points in designs, gaps in thinking, and opportunities to better deliver on our goals by applying critical thinking and a sharp design eye to strengthen solutions
- Work closely with product teams and artists to refine ideas and stay aligned throughout development. Proactively share work, keep the right people informed, and provide relevant information when it’s needed
- Leverage feedback, data, and other insights to refine designs. Use them not just to react, but to reflect and make intentional improvements
- Support long-term product and UX consistency through your design work by drawing on developed knowledge of our design principles and patterns
Requirements
- 3+ years of experience specializing in mobile Game UX development, with a track record of delivering features or initiatives from concept to implementation
- Confidence in navigating ambiguity, with the ability to identify next steps, recognize blockers, and take initiative to move work forward
- A solutions-oriented mindset that goes beyond identifying problems, bringing thoughtful, creative problem solving to the table
- A strong understanding of game development norms and pipelines, including how to design with technical constraints, implementation realities, and cross-discipline workflows in mind
- A fit for a culture built on curiosity, improvement, creativity, and collaboration, paired with a genuine passion for both playing and making games that fuels thoughtful, player-centered design
About Scopely
Scopely is a leading global interactive entertainment and video game company, home to many top-grossing, award-winning franchises, including the most successful mobile game ever launched "MONOPOLY GO!," along with "Stumble Guys," "Star Trek™ Fleet Command," "MARVEL Strike Force," "WWE Champions" and "Yahtzee® With Buddies," among many others. Scopely creates, publishes, and live-operates immersive games across mobile, web, PC and console that empower a directed-by-consumer™ experience. Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami™ that supports one of the most diversified portfolios in the games industry. Recognized multiple times as one of Fast Company’s “World’s Most Innovative Companies” and as a TIME100 “Most Influential Company In the World,” Scopely has surpassed $10 billion in lifetime revenue due to its ability to create long-lasting game experiences that players enjoy for years. Scopely has global operations across
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