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"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."

— Antoine de Saint-Exupéry

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Principal Designer (UI/UX, Product Design, UI Systems)

Anime Universe • United States of America 🇺🇸

Remote Full-time Lead

The Principal Product Designer will lead architecture and execution of core product UI/UX systems, focusing on system-level design and multi-surface execution.

Responsibilities

  • Architect interface systems for player, creator, and internal-facing tools.
  • Prototype flows in Figma, Framer, or code-linked tools.
  • Build and evolve design systems, token sets, and components with dev alignment.
  • Lead execution on high-impact UI/UX projects from zero to launch.
  • Define interaction logic, feedback flows, animation states, and motion paths.
  • Translate narrative, IP, and functional architecture into interface logic.
  • Mentor senior/staff designers and collaborate async with design program managers.
  • Drive design performance in product squads, sprints, and spec reviews.

Requirements

  • 7–10+ years in product or UX design with direct experience at system level.
  • Experience designing complex, multi-surface tools or platforms (web/app/desktop/game/editor).
  • Mastery of Figma, tokens, design systems, and atomic component architecture.
  • Ability to think in flows, hierarchies, edge cases, and transitions.
  • Can prototype independently—Framer, Protopie, Spline, or Unity UI a plus.
  • Fluent in async feedback, team writing, and clear visual reasoning.
  • Bonus: experience designing tools for creators, animators, game engines, or simulation interfaces.
  • Sharp visual taste aligned with anime/futurist digital aesthetics.

Key Skills

  • 7–10+ years in product or UX design with direct experience at system level.
  • Experience designing complex, multi-surface tools or platforms (web/app/desktop/game/editor).
  • Mastery of Figma, tokens, design systems, and atomic component architecture.
  • Ability to think in flows, hierarchies, edge cases, and transitions.
  • Can prototype independently—Framer, Protopie, Spline, or Unity UI a plus.
  • Fluent in async feedback, team writing, and clear visual reasoning.
  • Bonus: experience designing tools for creators, animators, game engines, or simulation interfaces.
  • Sharp visual taste aligned with anime/futurist digital aesthetics.

Benefits

  • Equity (Shares): Principal-level partner equity
  • Token-Based Rewards: Future unlock (subject to legal compliance)
  • Future Salary: Activates with product revenue and milestone thresholds
  • Remote First: Fully async, creative velocity–driven culture

About Anime Universe

Anime Universe is a remote-first, async-native, and deeply autonomous team focused on creating innovative UI/UX systems for creative tools and platforms.

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