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"Design is not just what it looks like and feels like. Design is how it works."
β Steve Jobs
Lead UX design and set the vision across Riot Owned Channels, collaborating to ensure high-quality design. Establish experiential principles and define key outcomes to enhance player experiences.
Responsibilities
- Lead UX design and set the vision across Riot Owned Channels (Riot Client, Riot Mobile, Web).
- Collaborate across the initiative to ensure high quality design can consistently be realised.
- Communicate your data-informed vision and design rationale, that has players at the heart of it, to stakeholders and team members in a compelling way.
- Deliver appropriate UX design artifacts for the team (e.g., strategy articulation, discovery/ research results, journey maps, Information Architectures (IAs), flows, wireframes, mockups, and interactive prototypes).
- Break down experiences thoughtfully for teams to ship value incrementally (from Minimum Valuable Experience to Desired Experience), making intentional trade-offs that are grounded in a clear perspective that works towards the optimal player impact.
- Establish experiential principals that guides decision making and crafts thoughtful cohesion.
- Define key outcomes and metrics that help us understand how well our experiences are enhancing the player experience.
- Work with Design discipline leadership across Riot to establish best-practices, quality standards, and champion user-centered design methodologies.
Requirements
- Minimum 8 years industry experience, having led significant portions of the UX of multiple shipped multiplatform online games as a service, or major releases of consumer-facing digital products.
- Experience setting product strategy and solving difficult UX problems by creating intuitive interfaces.
- Adept at UX prototyping, using interactive design tools such as Adobe Creative Suite, Figma and prototyping tools.
- Comfortable planning and estimating UX effort for projects and programs.
- Comfortable switching between design strategy, micro- and macro-level interaction design, and design execution, and taking on roles outside of traditional design, including product management.
Key Skills
- UX prototyping using Adobe Creative Suite, Figma and prototyping tools.
- Planning and estimating UX effort for projects and programs.
- Switching between design strategy, micro- and macro-level interaction design, and design execution.
- Taking on roles outside of traditional design, including product management.
Benefits
- Open paid time off policy.
- Flexible work schedules.
- Medical, dental, and life insurance.
- Parental leave for you, your spouse/domestic partner and children.
- 401k with company match.
About Riot Games
Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020βs VALORANT; we have strived to evolve the community with growth in Esports, and expansion from games into entertainment. Players are the foundation of Riot's community and because of them, weβre able to reach new heights. Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 4,500+ Rioters in 20+ offices worldwide. Riot has been featured on numerous lists including Fortuneβs β100 Best Companies to Work For,β β25 Best Companies to Work in Technology,β β100 Best Workplaces for Millennials,β and β50 Best Workplaces for Flexibility.β Riot Games recruiters will never ask for money or request sensitive information, and they'll always reach out from an @riotgames.com email address. You can learn more about Riotβs interview process here: https://www.riotgames.com/en/work-
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