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"The details are not the details. They make the design."
β Charles Eames

As a UI/UX Designer, you will collaborate with game designers to create and implement UI for new features. You will be responsible for ensuring accessible and intuitive experiences while pushing the boundaries of UI in games.
Responsibilities
- Interact and collaborate with team members from different departments (design, art, programming) to provide UI solutions and build features from scratch β from initial research to interactive prototypes and in-game implementation to high-fidelity mockups
- Use data from user tests, surveys and quantitative data gathering to iterate and improve your designs
- Create high-quality assets that respect the visual style guide
- Design layouts that respect the overall design system and established UX patterns
- Provide and maintain technical documentation of the features you work on
- Work with outsource partners as required
Requirements
- Excellent UI/UX design skills including wireframing, interaction design, prototyping, informational hierarchy
- Visual design skills including composition, typography, iconography, layout, colour theory
- A good working knowledge of industry standard tools such as Figma, Photoshop, Illustrator, AfterEffects
- Technical knowledge and a desire to learn in-house implementation tools
- Attention to detail and a passion for making quality products
- A problem-solving mindset with the ability to take ownership & responsibility
- Ability to communicate and present ideas effectively
- Solid understanding of UX methodologies and how they apply to game design
- A strong team player with the ability to both provide and accept constructive advice/feedback from colleagues
- Ability to create as well as adapt to and follow a variety of artistic styles
- Fluent in English, both written and spoken
Key Skills
- Excellent UI/UX design skills including wireframing, interaction design, prototyping, informational hierarchy
- Visual design skills including composition, typography, iconography, layout, colour theory
- A good working knowledge of industry standard tools such as Figma, Photoshop, Illustrator, AfterEffects
- Technical knowledge and a desire to learn in-house implementation tools
- Attention to detail and a passion for making quality products
- A problem-solving mindset with the ability to take ownership & responsibility
- Ability to communicate and present ideas effectively
- Solid understanding of UX methodologies and how they apply to game design
- A strong team player with the ability to both provide and accept constructive advice/feedback from colleagues
- Ability to create as well as adapt to and follow a variety of artistic styles
- Fluent in English, both written and spoken
Benefits
- Work from Anywhere for a temporary period each year (restrictions apply such as VISAs)
- Enhanced holiday allowance, maternity and paternity breaks, flexibility with our core hours, and no-notice holidays
- Bespoke relocation package for you and your dependents
- Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening
- Generous holiday allowance plus full studio closure over the Christmas and New Year period, and all Bank holidays
- Join our Diversity and Inclusion Network β an employee-led group
- Season ticket travel loans and cycle to work scheme with free bike servicing and discounted car valet service on site
- Wellbeing support and virtual confidential counselling
- Community activities including parties, football and more
- Our studio sites have disabled access
About Creative Assembly
Creative Assembly is a European game developer, founded in 1987 and located in West Sussex, UK, and Sofia, Bulgaria. Creator of the multi-million selling Total War franchise and the critically acclaimed Alien: Isolation
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